HEXA-GO

Go on an equal-edge lattice — stones on the intersections. ⊞ Games

How to play HEXA-GO

HEXA-GO is Go on an equal-edge lattice. Stones sit on the intersections; two points are connected (share a liberty) when an edge joins them. Pick the board: triangular gives each point 6 neighbours, elongated (squares + triangles) gives 5. Black plays first; players alternate placing one stone on any empty point.

Capture. Connected same-colour stones form a group sharing their empty-point liberties. Fill a group's last liberty and it is captured (becomes your prisoners). You may not play a stone with no liberties (suicide) unless it captures, and ko forbids an immediate repeating recapture.

Ending & scoring. Two passes end the game. Score is by territory: your surrounded empty points + your prisoners (+ {{komi}} komi for White). Placed stones aren't counted. Most points wins. Capture dead stones before passing so they count.

The AI uses Monte-Carlo playouts — it thinks about a second per move.

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● Playing as {{ acct.name }} · guest · {{ acct.ratings.hexago.rating }} · {{ acct.ratings.hexago.rank }} manage ⊞
{{statusText}} {{statusText}}
◉ AI is thinking…
{{lastPass}} passed — pass again to end & score.
Miscounted? Tap a dead group to toggle it — the score updates.

Score

{{sc.black}}
● Black
{{sc.white}}
○ White
Black — {{sc.terrB}} territory + {{sc.capB}} prisoners
White — {{sc.terrW}} territory + {{sc.capW}} prisoners + {{komi}} komi
{{over?'Final score.':'Live — only enclosed territory counts (final territory scored at game end).'}}

New game

Board
Size
You
board: triangular · medium
vs {{g.opponent}} your turnwaiting
{{s.mine?'Your offer':s.player}} {{s.rated?'· rated':''}}
Bug report score or rules looking wrong? tell us
{{reportMsg}}